size=big
output=donkey

[aihints]
build_material=false
recruitment=true

[buildcost]
trunk=2
stone=2
wood=1

[return_on_dismantle]
trunk=1
stone=2

[working positions]
donkeybreeder=1

[inputs]
wheat=8
water=8

[programs]
work=_Work

[work]
return=skipped unless economy needs donkey or not economy needs wheat
return=skipped unless economy needs donkey or not economy needs water
consume=wheat water
playFX=../../../sound/farm/donkey 192
animate=working 30000 # feeding cute little baby donkeys ;)
recruit=donkey

[idle]
pics=donkeyfarm_i_??.png  # ???
hotspot=85 78

[working]
pics=donkeyfarm_i_??.png  # ???
hotspot=85 78
