﻿<?xml version="1.0" encoding="utf-8"?><Type Name="MemberDescriptor" FullName="System.ComponentModel.MemberDescriptor"><TypeSignature Language="C#" Value="public abstract class MemberDescriptor" Maintainer="auto" /><TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit MemberDescriptor extends System.Object" /><AssemblyInfo><AssemblyName>System</AssemblyName><AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey><AssemblyVersion>1.0.3300.0</AssemblyVersion><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement><Base><BaseTypeName>System.Object</BaseTypeName></Base><Interfaces /><Attributes><Attribute><AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName></Attribute></Attributes><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para><see cref="T:System.ComponentModel.MemberDescriptor" /> is the base class for the <see cref="T:System.ComponentModel.EventDescriptor" /> and the <see cref="T:System.ComponentModel.PropertyDescriptor" /> classes. The <see cref="T:System.ComponentModel.EventDescriptor" /> class provides a description of an event, and the <see cref="T:System.ComponentModel.PropertyDescriptor" /> class provides a description of a property.</para><para>This class defines properties and methods to access its stored attributes. The <see cref="P:System.ComponentModel.MemberDescriptor.Attributes" /> property gets the collection of attributes. The <see cref="P:System.ComponentModel.MemberDescriptor.Category" />, <see cref="P:System.ComponentModel.MemberDescriptor.IsBrowsable" />, <see cref="P:System.ComponentModel.MemberDescriptor.Description" />, and <see cref="P:System.ComponentModel.MemberDescriptor.DesignTimeOnly" /> properties retrieve the values of those specific attributes. The <see cref="P:System.ComponentModel.MemberDescriptor.Name" /> and <see cref="P:System.ComponentModel.MemberDescriptor.DisplayName" /> properties provide the name of the member.</para><para>The <see cref="T:System.ComponentModel.MemberDescriptor" /> also defines an <see cref="M:System.ComponentModel.MemberDescriptor.Equals(System.Object)" /> method to compare this <see cref="T:System.ComponentModel.MemberDescriptor" /> to another.</para><block subset="none" type="note"><para>Typically, you inherit from the <see cref="T:System.ComponentModel.EventDescriptor" /> and <see cref="T:System.ComponentModel.PropertyDescriptor" /> classes, and not from this class.</para></block></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Represents a class member, such as a property or event. This is an abstract base class.</para></summary></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected MemberDescriptor (System.ComponentModel.MemberDescriptor reference);" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class System.ComponentModel.MemberDescriptor reference) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue /><Parameters><Parameter Name="reference" Type="System.ComponentModel.MemberDescriptor" /></Parameters><Docs><param name="reference">To be added: an object of type 'MemberDescriptor'</param><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.MemberDescriptor" /> class with the specified <see cref="T:System.ComponentModel.MemberDescriptor" />.</para></summary></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected MemberDescriptor (string name);" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(string name) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue /><Parameters><Parameter Name="name" Type="System.String" /></Parameters><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.MemberDescriptor" /> class with the specified name of the member.</para></summary><param name="name"><attribution license="cc4" from="Microsoft" modified="false" />The name of the member. </param></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected MemberDescriptor (System.ComponentModel.MemberDescriptor reference, Attribute[] attrs);" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class System.ComponentModel.MemberDescriptor reference, class System.Attribute[] attrs) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue /><Parameters><Parameter Name="reference" Type="System.ComponentModel.MemberDescriptor" /><Parameter Name="attrs" Type="System.Attribute[]" /></Parameters><Docs><param name="reference">To be added.</param><param name="attrs">To be added.</param><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>This constructor appends the attributes in the <see cref="T:System.Attribute" /> array to the attributes in the old <see cref="T:System.ComponentModel.MemberDescriptor" />.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.MemberDescriptor" /> class with the name in the specified <see cref="T:System.ComponentModel.MemberDescriptor" /> and the attributes in both the old <see cref="T:System.ComponentModel.MemberDescriptor" /> and the <see cref="T:System.Attribute" /> array.</para></summary></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected MemberDescriptor (string name, Attribute[] attrs);" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(string name, class System.Attribute[] attrs) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue /><Parameters><Parameter Name="name" Type="System.String" /><Parameter Name="attrs" Type="System.Attribute[]" /></Parameters><Docs><param name="attrs">To be added.</param><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.MemberDescriptor" /> class with the specified name of the member and an array of attributes.</para></summary><param name="name"><attribution license="cc4" from="Microsoft" modified="false" />The name of the member. </param></Docs></Member><Member MemberName="AttributeArray"><MemberSignature Language="C#" Value="protected virtual Attribute[] AttributeArray { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance class System.Attribute[] AttributeArray" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Attribute[]</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'Attribute []'</value><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>Accessing this member allows derived classes to modify the default set of attributes that are used in the <see cref="M:System.ComponentModel.MemberDescriptor.CreateAttributeCollection" /> method.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets or sets an array of attributes.</para></summary></Docs></Member><Member MemberName="Attributes"><MemberSignature Language="C#" Value="public virtual System.ComponentModel.AttributeCollection Attributes { get; }" /><MemberSignature Language="ILAsm" Value=".property instance class System.ComponentModel.AttributeCollection Attributes" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.ComponentModel.AttributeCollection</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'AttributeCollection'</value><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>If there is no <see cref="T:System.ComponentModel.AttributeCollection" /> for this member, this property calls the <see cref="M:System.ComponentModel.MemberDescriptor.CreateAttributeCollection" /> method to create a new <see cref="T:System.ComponentModel.AttributeCollection" /> using the array of <see cref="T:System.Attribute" /> objects passed to the constructor.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the collection of attributes for this member.</para></summary></Docs></Member><Member MemberName="Category"><MemberSignature Language="C#" Value="public virtual string Category { get; }" /><MemberSignature Language="ILAsm" Value=".property instance string Category" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'string'</value><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>A visual designer can use this property value to display members in categories.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the name of the category to which the member belongs, as specified in the <see cref="T:System.ComponentModel.CategoryAttribute" />.</para></summary></Docs></Member><Member MemberName="CreateAttributeCollection"><MemberSignature Language="C#" Value="protected virtual System.ComponentModel.AttributeCollection CreateAttributeCollection ();" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance class System.ComponentModel.AttributeCollection CreateAttributeCollection() cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.ComponentModel.AttributeCollection</ReturnType></ReturnValue><Parameters /><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>This method is called from the <see cref="P:System.ComponentModel.MemberDescriptor.Attributes" /> property when there is no <see cref="T:System.ComponentModel.AttributeCollection" /> for this member. If there are no attributes in the <see cref="P:System.ComponentModel.MemberDescriptor.AttributeArray" />, this will return an empty <see cref="T:System.ComponentModel.AttributeCollection" />.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Creates a collection of attributes using the array of attributes passed to the constructor.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>A new <see cref="T:System.ComponentModel.AttributeCollection" /> that contains the <see cref="P:System.ComponentModel.MemberDescriptor.AttributeArray" /> attributes.</para></returns></Docs></Member><Member MemberName="Description"><MemberSignature Language="C#" Value="public virtual string Description { get; }" /><MemberSignature Language="ILAsm" Value=".property instance string Description" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'string'</value><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>A visual designer can use this description to display information about this member.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the description of the member, as specified in the <see cref="T:System.ComponentModel.DescriptionAttribute" />.</para></summary></Docs></Member><Member MemberName="DesignTimeOnly"><MemberSignature Language="C#" Value="public virtual bool DesignTimeOnly { get; }" /><MemberSignature Language="ILAsm" Value=".property instance bool DesignTimeOnly" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'bool'</value><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>If there is no <see cref="T:System.ComponentModel.DesignOnlyAttribute" />, the return value is the default, which is false.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets whether this member should be set only at design time, as specified in the <see cref="T:System.ComponentModel.DesignOnlyAttribute" />.</para></summary></Docs></Member><Member MemberName="DisplayName"><MemberSignature Language="C#" Value="public virtual string DisplayName { get; }" /><MemberSignature Language="ILAsm" Value=".property instance string DisplayName" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'string'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the name that can be displayed in a window, such as a Properties window.</para></summary></Docs></Member><Member MemberName="Equals"><MemberSignature Language="C#" Value="public override bool Equals (object obj);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object obj) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="obj" Type="System.Object" /></Parameters><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Compares this instance to the given object to see if they are equivalent.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>true if equivalent; otherwise, false.</para></returns><param name="obj"><attribution license="cc4" from="Microsoft" modified="false" />The object to compare to the current instance. </param></Docs></Member><Member MemberName="FillAttributes"><MemberSignature Language="C#" Value="protected virtual void FillAttributes (System.Collections.IList attributeList);" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void FillAttributes(class System.Collections.IList attributeList) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="attributeList" Type="System.Collections.IList" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>For duplicate attributes, the last one added to the list is kept.</para><para>The <see cref="T:System.Collections.IList" /> with the attributes is created once. If there are duplicate attributes in the list, only the first instance is saved; all subsequent duplicate attributes are removed from the list.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>When overridden in a derived class, adds the attributes of the inheriting class to the specified list of attributes in the parent class.</para></summary><param name="attributeList"><attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.Collections.IList" /> that lists the attributes in the parent class. Initially, this is empty. </param></Docs></Member><Member MemberName="FindMethod"><MemberSignature Language="C#" Value="protected static System.Reflection.MethodInfo FindMethod (Type componentClass, string name, Type[] args, Type returnType);" /><MemberSignature Language="ILAsm" Value=".method familystatic hidebysig class System.Reflection.MethodInfo FindMethod(class System.Type componentClass, string name, class System.Type[] args, class System.Type returnType) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Reflection.MethodInfo</ReturnType></ReturnValue><Parameters><Parameter Name="componentClass" Type="System.Type" /><Parameter Name="name" Type="System.String" /><Parameter Name="args" Type="System.Type[]" /><Parameter Name="returnType" Type="System.Type" /></Parameters><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Finds the given method through reflection, searching only for public methods.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>A <see cref="T:System.Reflection.MethodInfo" /> that represents the method, or null if the method is not found.</para></returns><param name="componentClass"><attribution license="cc4" from="Microsoft" modified="false" />The component that contains the method. </param><param name="name"><attribution license="cc4" from="Microsoft" modified="false" />The name of the method to find. </param><param name="args"><attribution license="cc4" from="Microsoft" modified="false" />An array of parameters for the method, used to choose between overloaded methods. </param><param name="returnType"><attribution license="cc4" from="Microsoft" modified="false" />The type to return for the method. </param></Docs></Member><Member MemberName="FindMethod"><MemberSignature Language="C#" Value="protected static System.Reflection.MethodInfo FindMethod (Type componentClass, string name, Type[] args, Type returnType, bool publicOnly);" /><MemberSignature Language="ILAsm" Value=".method familystatic hidebysig class System.Reflection.MethodInfo FindMethod(class System.Type componentClass, string name, class System.Type[] args, class System.Type returnType, bool publicOnly) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Reflection.MethodInfo</ReturnType></ReturnValue><Parameters><Parameter Name="componentClass" Type="System.Type" /><Parameter Name="name" Type="System.String" /><Parameter Name="args" Type="System.Type[]" /><Parameter Name="returnType" Type="System.Type" /><Parameter Name="publicOnly" Type="System.Boolean" /></Parameters><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Finds the given method through reflection, with an option to search only public methods.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>A <see cref="T:System.Reflection.MethodInfo" /> that represents the method, or null if the method is not found.</para></returns><param name="componentClass"><attribution license="cc4" from="Microsoft" modified="false" />The component that contains the method. </param><param name="name"><attribution license="cc4" from="Microsoft" modified="false" />The name of the method to find. </param><param name="args"><attribution license="cc4" from="Microsoft" modified="false" />An array of parameters for the method, used to choose between overloaded methods. </param><param name="returnType"><attribution license="cc4" from="Microsoft" modified="false" />The type to return for the method. </param><param name="publicOnly"><attribution license="cc4" from="Microsoft" modified="false" />Whether to restrict search to public methods. </param></Docs></Member><Member MemberName="GetHashCode"><MemberSignature Language="C#" Value="public override int GetHashCode ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Returns the hash code for this instance.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>A hash code for the current <see cref="T:System.ComponentModel.MemberDescriptor" />.</para></returns></Docs></Member><Member MemberName="GetInvocationTarget"><MemberSignature Language="C#" Value="protected virtual object GetInvocationTarget (Type type, object instance);" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance object GetInvocationTarget(class System.Type type, object instance) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Object</ReturnType></ReturnValue><Parameters><Parameter Name="type" Type="System.Type" /><Parameter Name="instance" Type="System.Object" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>Normally, the return value will be the same as the <paramref name="instance" /> parameter. If another object has been associated with this instance, or if the instance is a custom type descriptor, the <see cref="M:System.ComponentModel.MemberDescriptor.GetInvocationTarget(System.Type,System.Object)" /> method may return a different value.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Retrieves the object that should be used during invocation of members.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>The object to be used during member invocations.</para></returns><param name="type"><attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Type" /> of the invocation target.</param><param name="instance"><attribution license="cc4" from="Microsoft" modified="false" />The potential invocation target.</param></Docs></Member><Member MemberName="GetInvokee"><MemberSignature Language="C#" Value="protected static object GetInvokee (Type componentClass, object component);" /><MemberSignature Language="ILAsm" Value=".method familystatic hidebysig object GetInvokee(class System.Type componentClass, object component) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>System.Obsolete("Use GetInvocationTarget")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Object</ReturnType></ReturnValue><Parameters><Parameter Name="componentClass" Type="System.Type" /><Parameter Name="component" Type="System.Object" /></Parameters><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the component on which to invoke a method.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>An instance of the component to invoke. This method returns a visual designer when the property is attached to a visual designer.</para></returns><param name="componentClass"><attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> representing the type of component this <see cref="T:System.ComponentModel.MemberDescriptor" /> is bound to. For example, if this <see cref="T:System.ComponentModel.MemberDescriptor" /> describes a property, this parameter should be the class that the property is declared on. </param><param name="component"><attribution license="cc4" from="Microsoft" modified="false" />An instance of the object to call. </param></Docs></Member><Member MemberName="GetSite"><MemberSignature Language="C#" Value="protected static System.ComponentModel.ISite GetSite (object component);" /><MemberSignature Language="ILAsm" Value=".method familystatic hidebysig class System.ComponentModel.ISite GetSite(object component) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.ComponentModel.ISite</ReturnType></ReturnValue><Parameters><Parameter Name="component" Type="System.Object" /></Parameters><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets a component site for the given component.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>The site of the component, or null if a site does not exist.</para></returns><param name="component"><attribution license="cc4" from="Microsoft" modified="false" />The component for which you want to find a site. </param></Docs></Member><Member MemberName="IsBrowsable"><MemberSignature Language="C#" Value="public virtual bool IsBrowsable { get; }" /><MemberSignature Language="ILAsm" Value=".property instance bool IsBrowsable" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'bool'</value><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>A visual designer typically displays the members that are browsable in the Properties window.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets a value indicating whether the member is browsable, as specified in the <see cref="T:System.ComponentModel.BrowsableAttribute" />.</para></summary></Docs></Member><Member MemberName="Name"><MemberSignature Language="C#" Value="public virtual string Name { get; }" /><MemberSignature Language="ILAsm" Value=".property instance string Name" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'string'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the name of the member.</para></summary></Docs></Member><Member MemberName="NameHashCode"><MemberSignature Language="C#" Value="protected virtual int NameHashCode { get; }" /><MemberSignature Language="ILAsm" Value=".property instance int32 NameHashCode" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'int'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the hash code for the name of the member, as specified in <see cref="M:System.String.GetHashCode" />.</para></summary></Docs></Member></Members></Type>